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Mat Williams Lead Game Designer, Programming, and Art A native Texan, Mat is continually attempting to relocate the entire team to Austin, but without his shotguns is having little success. Currently he is organizing a troupe of trained monkeys to kidnap the rest of the team and force them to join the Zero Sum Slave Labor Camp. He divides the rest of his time between design, programming, managing, art, and Guinness. |
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Travis Williams Lead Artist Travis considers this a big step up from his previous work doing cheap tattoos, posters for school dances, and doodles on his friends' body casts. He has also been known to work as a "musician", a "writer", and a "primate communication field researcher". The latter has resulted in an eerie, unspoken bond with all monkeys, as well as a brief stint (shown here) as a freedom fighter in a Ugandan rebel army. |
CP McBee Project Manager/Marketing Rep It did not take long for CP to realize that his modeling career was not going to take off. He now spends all day inside working on his computer with the shades drawn. After years of childhood torture, he refuses to reveal his real name to anyone outside the inner circle. When he's not out trying to get someone to jump-start his car, he can usually be found freaking a spreadsheet, sending emails, or doing design work. |
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Ryan McCarthy Lead Writer A reformed monkey, Ryan is still adjusting to life outside the jungle. When not climbing trees and harassing random pedestrians, Ryan can be found writing and acting in the Boston area. |
James Williams Software Engineering Consultant and Tester With three disciplines under his belt, James is likely the oldest undergraduate at his university, which is considering granting him tenure out of pity. When not reading, programming, practicing guitar or dabbling in art he is likely being imposed upon by his girlfriend, his ridgeback puppy or his 22-pound tomcat. The rest of his time is devoted to figuring out creative ways to avoid doing chores. |
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Robin Kalnin Lead Tester Robin was told that the experience gained working with the Zero Sum team would be instrumental in furthering his research into the liturgical music of Slovenian monastic communities of the early sixteenth century, and is going to be very disappointed if this turns out to have been a misrepresentation of the facts. He is currently also engaged in photographic and musical activities in the Toronto area. |
Tom Forget Portrait Art Tom Forget doesn't play many video games, really, as he's too busy working, painting, or cleaning his kitchen. When he's not hunched over a table in his basement, he can be found forgetting to look before crossing all throughout Brooklyn and Manhattan or grousing about the weather to no one in particular. He is, however, always grateful when someone provides him with an opportunity to paint for them. |
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Nathaniel Bennet Designer Kidnapped from a job in software sales and account management by the Zero Sum trained monkey brute squad, Nathaniel is now undergoing behavior modification to only use his powers for Good and not Evil. Long days of writing and Guinness seem to be doing the trick. He spends most of his time away from work playing games or with his wife, cat, ball python, lizards, and fish. |
David Beebe Designer David escaped from the insane asylum, to join the Mat and CP shadow mayhem kung fu fighting elite crack quad. There hasn't been a lot of kung fu fighting, nor shadow mayhem, but it sure beats the asylum. |
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Christopher Ariza Composer and FX Designer Still young and idealistic, Christopher hopes to create a better game music, one that is both musically sophisticated, pleasing to the (somewhat) common-ear, and dramatically (or non-dramatically) suited for the environment of the game. He has not heard such a music yet, so he is still a bit dubious if it is possible. When not experimenting with the musical sensibilities of the gaming audience, Christopher can be found composing esoteric concert music in a style that has been called maximalist minimalism, whatever that may be. |